Lines Matching refs:D3DVALUE

167 typedef void (__cdecl *D3DRMFRAMEMOVECALLBACK)(struct IDirect3DRMFrame *frame, void *ctx, D3DVALUE delta);
168 typedef void (__cdecl *D3DRMFRAME3MOVECALLBACK)(struct IDirect3DRMFrame3 *frame, void *ctx, D3DVALUE delta);
194 D3DVALUE tu;
195 D3DVALUE tv;
824 STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
825 STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
826 STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
834 STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
837 STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
844 STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
845 STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
846 STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
964 STDMETHOD(SetFront)(THIS_ D3DVALUE) PURE;
965 STDMETHOD(SetBack)(THIS_ D3DVALUE) PURE;
966 STDMETHOD(SetField)(THIS_ D3DVALUE) PURE;
974 STDMETHOD(SetPlane)(THIS_ D3DVALUE left, D3DVALUE right, D3DVALUE bottom, D3DVALUE top) PURE;
977 STDMETHOD(GetPlane)(THIS_ D3DVALUE *left, D3DVALUE *right, D3DVALUE *bottom, D3DVALUE *top) PURE;
984 STDMETHOD_(D3DVALUE, GetField)(THIS) PURE;
985 STDMETHOD_(D3DVALUE, GetBack)(THIS) PURE;
986 STDMETHOD_(D3DVALUE, GetFront)(THIS) PURE;
1112 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1113 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1114 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1122 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1136 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1146 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
1148 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1154 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1156 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1159 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1160 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1161 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1162 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1167 D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
1345 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1346 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1347 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1355 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1369 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1379 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
1381 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1387 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1389 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1392 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1393 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1394 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1395 STDMETHOD(SetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1400 D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
1413 STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
1627 STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1628 STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1629 STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1637 STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
1650 STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
1660 STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end,
1661 D3DVALUE *return_density) PURE;
1663 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1669 STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
1671 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
1674 STDMETHOD(SetOrientation)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
1675 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz) PURE;
1676 STDMETHOD(SetPosition)(THIS_ IDirect3DRMFrame3 *reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
1678 D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
1682 D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
1693 STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
1921 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
1922 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
1929 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2039 STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
2047 STDMETHOD(GetDetail) (THIS_ D3DVALUE *pdvVal) PURE;
2048 STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;
2147 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
2206 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz) PURE;
2212 STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz,
2213 D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE;
2214 STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
2215 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
2293 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2295 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
2298 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
2303 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
2403 STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2405 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
2408 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
2413 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
2516 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2517 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2529 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2536 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2537 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2538 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2540 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2544 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2545 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2546 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2688 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2689 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2701 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2708 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2709 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2710 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2712 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2716 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2717 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2718 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2727 STDMETHOD(GenerateNormals2)(THIS_ D3DVALUE crease, DWORD flags) PURE;
2869 STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
2870 STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
2873 STDMETHOD(GenerateNormals)(THIS_ D3DVALUE crease, DWORD flags) PURE;
2882 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2889 STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2890 STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2891 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
2893 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
2897 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
2898 STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
2899 STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3105 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
3106 STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
3107 STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
3108 STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
3109 STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
3110 STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
3111 STDMETHOD(SetQuadraticAttenuation)(THIS_ D3DVALUE) PURE;
3112 STDMETHOD_(D3DVALUE, GetRange)(THIS) PURE;
3113 STDMETHOD_(D3DVALUE, GetUmbra)(THIS) PURE;
3114 STDMETHOD_(D3DVALUE, GetPenumbra)(THIS) PURE;
3115 STDMETHOD_(D3DVALUE, GetConstantAttenuation)(THIS) PURE;
3116 STDMETHOD_(D3DVALUE, GetLinearAttenuation)(THIS) PURE;
3117 STDMETHOD_(D3DVALUE, GetQuadraticAttenuation)(THIS) PURE;
3221 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3226 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3333 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3338 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3457 STDMETHOD(SetDecalSize)(THIS_ D3DVALUE width, D3DVALUE height) PURE;
3462 STDMETHOD(GetDecalSize)(THIS_ D3DVALUE *width_return, D3DVALUE *height_return) PURE;
3587 STDMETHOD(Init)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
3588 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
3589 D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv) PURE;
3653 STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
3654 STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3655 STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3656 STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
3657 STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3658 STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3726 STDMETHOD(SetPower)(THIS_ D3DVALUE power) PURE;
3727 STDMETHOD(SetSpecular)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3728 STDMETHOD(SetEmissive)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3729 STDMETHOD_(D3DVALUE, GetPower)(THIS) PURE;
3730 STDMETHOD(GetSpecular)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3731 STDMETHOD(GetEmissive)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3732 STDMETHOD(GetAmbient)(THIS_ D3DVALUE* r, D3DVALUE* g, D3DVALUE* b) PURE;
3733 STDMETHOD(SetAmbient)(THIS_ D3DVALUE r, D3DVALUE g, D3DVALUE b) PURE;
3806 STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
3807 STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3808 STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3809 STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
3811 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
3885 STDMETHOD(AddRotateKey)(THIS_ D3DVALUE time, D3DRMQUATERNION *q) PURE;
3886 STDMETHOD(AddPositionKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3887 STDMETHOD(AddScaleKey)(THIS_ D3DVALUE time, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
3888 STDMETHOD(DeleteKey)(THIS_ D3DVALUE time) PURE;
3890 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
3896 STDMETHOD(GetKeys)(THIS_ D3DVALUE time_min, D3DVALUE time_max, DWORD *key_count, D3DRMANIMATIONKEY *keys);
3982 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
4050 STDMETHOD(SetTime)(THIS_ D3DVALUE time) PURE;
4581 STDMETHOD(SetIndex)(THIS_ D3DVALUE) PURE;
4582 STDMETHOD_(D3DVALUE, GetIndex)(THIS) PURE;
4583 STDMETHOD(Interpolate)(THIS_ D3DVALUE index, IDirect3DRMObject *object, D3DRMINTERPOLATIONOPTIONS flags) PURE;