Lines Matching refs:D3DVALUE
42 D3DVALUE x;
43 D3DVALUE y;
44 D3DVALUE z;
45 D3DVALUE w;
48 typedef D3DVALUE D3DRMMATRIX4D[4][4];
51 D3DVALUE s;
254 D3DVALUE dvPower;
408 D3DVALUE dvTime;
418 D3DVALUE dvK[4];
435 D3DVALUE tu;
436 D3DVALUE tv;
445 D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta);
448 D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha);
452 D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y);
457 D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x);
459 D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta);
461 D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale);
464 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
465 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
466 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
467 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
468 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
469 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);