Lines Matching refs:D3DVS_SWIZZLE_SHIFT
576 #define D3DVS_SWIZZLE_SHIFT 16
577 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
582 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
583 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
584 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
585 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
587 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
588 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
589 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
590 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
592 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
593 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
594 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
595 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
597 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
598 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
599 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
600 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))