Lines Matching refs:STDMETHOD

177     STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
193 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
214 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
215 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
227 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
248 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
249 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
251 STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
252 STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
253 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
254 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
266 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
287 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
288 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
290 STDMETHOD(SetFloat)(THIS_ float value) PURE;
291 STDMETHOD(GetFloat)(THIS_ float *value) PURE;
292 STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
293 STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE;
294 STDMETHOD(SetInt)(THIS_ int value) PURE;
295 STDMETHOD(GetInt)(THIS_ int *value) PURE;
296 STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
297 STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE;
298 STDMETHOD(SetBool)(THIS_ BOOL value) PURE;
299 STDMETHOD(GetBool)(THIS_ BOOL *value) PURE;
300 STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
301 STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
313 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
334 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
335 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
337 STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE;
338 STDMETHOD(SetIntVector)(THIS_ int *value) PURE;
339 STDMETHOD(SetFloatVector)(THIS_ float *value) PURE;
340 STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE;
341 STDMETHOD(GetIntVector)(THIS_ int *value) PURE;
342 STDMETHOD(GetFloatVector)(THIS_ float *value) PURE;
343 STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
344 STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
345 STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
346 STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE;
347 STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE;
348 STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE;
360 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
381 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
382 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
384 STDMETHOD(SetMatrix)(THIS_ float *data) PURE;
385 STDMETHOD(GetMatrix)(THIS_ float *data) PURE;
386 STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
387 STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE;
388 STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE;
389 STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE;
390 STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
391 STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE;
403 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
424 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
425 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
427 STDMETHOD(GetString)(THIS_ const char **str) PURE;
428 STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE;
441 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
462 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
463 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
465 STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE;
466 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE;
467 STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
468 STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE;
481 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
502 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
503 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
505 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE;
506 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE;
507 STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
508 STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE;
521 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
542 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
543 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
545 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE;
546 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE;
547 STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
548 STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE;
560 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
581 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
582 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
584 STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE;
585 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
586 STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
587 STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
588 STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
590 STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
603 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
624 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
625 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
627 STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE;
628 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE;
641 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
662 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
663 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
665 STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
666 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE;
679 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
700 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
701 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
703 STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE;
704 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE;
717 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
738 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
739 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
741 STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE;
742 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
752 STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
757 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
767 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
773 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
774 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
782 STDMETHOD(Optimize)(THIS) PURE;
793 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
807 STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
808 STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
809 STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
810 STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
813 STDMETHOD(Apply)(THIS_ UINT flags) PURE;
814 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
824 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE;
828 STDMETHOD(Capture)(THIS) PURE;
829 STDMETHOD(Apply)(THIS) PURE;
830 STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
831 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;