Lines Matching defs:g_pCurrentContext

134 static struct wined3d_context *g_pCurrentContext = NULL;
139 g_pCurrentContext = (struct wined3d_context *)ctx;
202 return g_pCurrentContext;
207 return g_pCurrentContext;
316 This = g_pCurrentContext->pDeviceContext;
350 This = g_pCurrentContext->pDeviceContext;
405 This = g_pCurrentContext->pDeviceContext;
422 g_pCurrentContext->fChangedVertexShader = true;
423 g_pCurrentContext->fChangedVertexShaderConstant = true; /* force constant reload. */
435 This = g_pCurrentContext->pDeviceContext;
452 g_pCurrentContext->fChangedPixelShader = true;
453 g_pCurrentContext->fChangedPixelShaderConstant = true; /* force constant reload. */
463 This = g_pCurrentContext->pDeviceContext;
482 g_pCurrentContext->fChangedVertexShaderConstant = true;
493 This = g_pCurrentContext->pDeviceContext;
510 g_pCurrentContext->fChangedVertexShaderConstant = true;
520 This = g_pCurrentContext->pDeviceContext;
537 g_pCurrentContext->fChangedVertexShaderConstant = true;
548 This = g_pCurrentContext->pDeviceContext;
567 g_pCurrentContext->fChangedPixelShaderConstant = true;
578 This = g_pCurrentContext->pDeviceContext;
595 g_pCurrentContext->fChangedPixelShaderConstant = true;
605 This = g_pCurrentContext->pDeviceContext;
623 g_pCurrentContext->fChangedPixelShaderConstant = true;
635 pThis = g_pCurrentContext->pDeviceContext;
656 if ( g_pCurrentContext->fChangedPixelShader
657 || g_pCurrentContext->fChangedVertexShader)
658 pThis->shader_backend->shader_select(g_pCurrentContext, !!pThis->updateStateBlock->pixelShader, !!pThis->updateStateBlock->vertexShader);
659 g_pCurrentContext->fChangedPixelShader = g_pCurrentContext->fChangedVertexShader = false;
661 if ( g_pCurrentContext->fChangedPixelShaderConstant
662 || g_pCurrentContext->fChangedVertexShaderConstant)
663 pThis->shader_backend->shader_load_constants(g_pCurrentContext, !!pThis->updateStateBlock->pixelShader, !!pThis->updateStateBlock->vertexShader);
664 g_pCurrentContext->fChangedPixelShaderConstant = false;
665 g_pCurrentContext->fChangedVertexShaderConstant = false;