Lines Matching refs:shader_version
101 struct wined3d_shader_version shader_version;
201 switch (priv->shader_version.type)
250 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
266 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
274 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
280 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
281 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
283 *shader_version = priv->shader_version;