Lines Matching refs:vs
4091 static void generate_texcoord_assignment(struct wined3d_shader_buffer *buffer, IWineD3DVertexShaderImpl *vs, IWineD3DPixelShaderImpl *ps)
4106 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
4119 IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) a_vertexshader;
4122 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4138 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4144 if(vs->baseShader.reg_maps.texcoord_mask[i] != 0 &&
4145 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
4152 generate_texcoord_assignment(buffer, vs, ps);
4156 WORD map = vs->baseShader.reg_maps.output_registers;
4159 output_signature = vs->baseShader.output_signature;
4209 WORD map = vs->baseShader.reg_maps.output_registers;
4211 output_signature = vs->baseShader.output_signature;
4237 &ps->baseShader.reg_maps, output_signature, &vs->baseShader.reg_maps);
4251 ERR("Unexpected vertex and pixel shader version condition: vs: %d, ps: %d\n", vs_major, ps_major);
5307 * NOTE: ps3.0 hardware requires 512 or more instructions but ati and nvidia offer 'enough' (1024 vs 4096) on their most basic ps3.0 hardware.