Lines Matching refs:supported

1065          * 1) The shader really uses more uniforms than supported
1066 * 2) The shader uses indirect addressing, less constants than supported, but uses a constant index > #supported consts
1573 WARN("Write to render target %u, only %d supported.\n", reg->idx, gl_info->limits.buffers);
1842 if (gl_info->supported[EXT_GPU_SHADER4])
1844 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1865 if (gl_info->supported[EXT_GPU_SHADER4])
1867 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1885 if (gl_info->supported[EXT_GPU_SHADER4])
1887 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1908 if (gl_info->supported[EXT_GPU_SHADER4])
1910 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
1930 if (gl_info->supported[EXT_GPU_SHADER4])
1932 else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
2016 FIXME("Complex fixup (%#x) not supported\n",complex_fixup);
2257 if (gl_info->supported[EXT_GPU_SHADER4])
3273 if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4])
3275 FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
3319 if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4]
3322 /* The GLSL spec claims the Lod sampling functions are only supported in vertex shaders.
3960 FIXME("More input varyings declared than supported, expect issues\n");
4305 if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && reg_maps->usestexldd)
4309 if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
4316 if (gl_info->supported[EXT_GPU_SHADER4])
4411 if (gl_info->supported[EXT_GPU_SHADER4])
4877 FIXME("tex_type %#x not supported\n", tex_type);
4924 if (gl_info->supported[ARB_COLOR_BUFFER_FLOAT])
4931 FIXME("vertex color clamp needs to be changed, but extension not supported.\n");
5289 if ((gl_info->supported[NV_VERTEX_PROGRAM2] && !gl_info->supported[NV_VERTEX_PROGRAM3])
5309 if ((gl_info->supported[NV_FRAGMENT_PROGRAM] && !gl_info->supported[NV_FRAGMENT_PROGRAM2])