Lines Matching refs:glsl_program
107 struct glsl_shader_prog_link *glsl_program;
803 const struct glsl_shader_prog_link* prog = ((struct shader_glsl_priv *)(deviceImpl->shader_priv))->glsl_program;
858 struct glsl_shader_prog_link *prog = priv->glsl_program;
4647 priv->glsl_program = entry;
4669 priv->glsl_program = entry;
4915 old_vertex_color_clamp = priv->glsl_program ? priv->glsl_program->vertex_color_clamp : GL_FIXED_ONLY_ARB;
4918 else priv->glsl_program = NULL;
4920 current_vertex_color_clamp = priv->glsl_program ? priv->glsl_program->vertex_color_clamp : GL_FIXED_ONLY_ARB;
4935 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;
4950 if (priv->glsl_program && WINEFIXUPINFO_ISVALID(priv->glsl_program))
4995 program_id = priv->glsl_program ? priv->glsl_program->programId : 0;
5035 if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->pshader == iface)
5054 if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->vshader == iface)