Lines Matching refs:GLhandleARB

111     GLhandleARB depth_blt_program[tex_type_count];
120 GLhandleARB programId;
172 GLhandleARB prgId;
185 GLhandleARB prgId;
253 static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleARB obj)
318 static void shader_glsl_dump_shader_source(const struct wined3d_gl_info *gl_info, GLhandleARB shader)
357 static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program)
360 GLhandleARB *objects;
386 static void shader_glsl_validate_compile_link(const struct wined3d_gl_info *gl_info, GLhandleARB program, GLboolean fIsProgram)
440 DWORD *tex_unit_map, GLhandleARB programId)
465 DWORD *tex_unit_map, GLhandleARB programId)
696 GLhandleARB programId, const BOOL *constants, WORD constants_set)
857 GLhandleARB programId;
4115 static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer *buffer,
4118 GLhandleARB ret = 0;
4266 GLhandleARB programId, char prefix)
4284 static GLhandleARB shader_glsl_generate_pshader(const struct wined3d_context *context,
4297 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4394 static GLhandleARB shader_glsl_generate_vshader(const struct wined3d_context *context,
4407 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
4471 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4482 GLhandleARB ret;
4553 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4562 GLhandleARB ret;
4635 GLhandleARB programId = 0;
4636 GLhandleARB reorder_shader_id = 0;
4674 GLhandleARB vshader_id = find_glsl_vshader(context, &priv->shader_buffer,
4716 GLhandleARB pshader_id = find_glsl_pshader(context, &priv->shader_buffer,
4733 sizeof(GLhandleARB) * gl_info->limits.glsl_vs_float_constants);
4745 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
4830 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
4832 GLhandleARB program_id;
4833 GLhandleARB vshader_id, pshader_id;
4912 GLhandleARB program_id = 0;
4961 GLhandleARB *blt_program = &priv->depth_blt_program[tex_type];
4993 GLhandleARB program_id;