Lines Matching defs:src_param

2387     glsl_src_param_t src_param;
2414 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2415 shader_addline(buffer, "%s", src_param.param_str);
2418 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2419 shader_addline(buffer, ", %s", src_param.param_str);
2429 glsl_src_param_t src_param;
2436 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2438 shader_addline(buffer, "tmp0.x = length(%s);\n", src_param.param_str);
2443 mask_size, src_param.param_str);
2448 src_param.param_str);
2463 glsl_src_param_t src_param;
2465 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2471 shader_addline(ins->ctx->buffer, "tmp0.x = exp2(floor(%s));\n", src_param.param_str);
2472 shader_addline(ins->ctx->buffer, "tmp0.y = %s - floor(%s);\n", src_param.param_str, src_param.param_str);
2473 shader_addline(ins->ctx->buffer, "tmp0.z = exp2(%s);\n", src_param.param_str);
2487 shader_addline(ins->ctx->buffer, "vec%d(exp2(%s)));\n", mask_size, src_param.param_str);
2489 shader_addline(ins->ctx->buffer, "exp2(%s));\n", src_param.param_str);
2497 glsl_src_param_t src_param;
2503 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2508 mask_size, src_param.param_str, src_param.param_str);
2513 src_param.param_str, src_param.param_str);
2520 glsl_src_param_t src_param;
2527 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2532 mask_size, src_param.param_str, src_param.param_str);
2537 src_param.param_str, src_param.param_str);