Lines Matching defs:reg_name

69     char reg_name[150];
74 char reg_name[150];
1737 glsl_src->reg_name[0] = '\0';
1741 shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
1743 shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
1755 glsl_dst->reg_name[0] = '\0';
1757 shader_glsl_get_register_name(&wined3d_dst->reg, glsl_dst->reg_name, &is_color, ins);
1769 if (mask) shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
1796 shader_addline(ins->ctx->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_param.reg_name,
1797 dst_param.mask_str, dst_param.reg_name, dst_param.mask_str);
1954 static void shader_glsl_append_fixup_arg(char *arguments, const char *reg_name,
1968 strcat(arguments, reg_name);
1973 strcat(arguments, reg_name);
1978 strcat(arguments, reg_name);
1983 strcat(arguments, reg_name);
2030 shader_glsl_append_fixup_arg(arguments, dst_param.reg_name, fixup.x_sign_fixup, fixup.x_source);
2035 shader_glsl_append_fixup_arg(arguments, dst_param.reg_name, fixup.y_sign_fixup, fixup.y_source);
2040 shader_glsl_append_fixup_arg(arguments, dst_param.reg_name, fixup.z_sign_fixup, fixup.z_source);
2045 shader_glsl_append_fixup_arg(arguments, dst_param.reg_name, fixup.w_sign_fixup, fixup.w_source);
2052 dst_param.reg_name, dst_param.mask_str, mask_size, arguments);
2056 shader_addline(ins->ctx->buffer, "%s%s = %s;\n", dst_param.reg_name, dst_param.mask_str, arguments);
2100 coord_param.reg_name, coord_param.reg_name);
2106 coord_param.reg_name, coord_param.reg_name);
3038 src1_param.reg_name, shader->baseShader.cur_loop_depth, src1_param.reg_name,
3039 shader->baseShader.cur_loop_depth, shader->baseShader.cur_loop_regno, src1_param.reg_name);
3458 dst_param.reg_name, dst_param.reg_name);
3697 dst_param.reg_name, dst_param.mask_str,
3729 "%s.wx", src0_param.reg_name);
3746 "%s.yz", src0_param.reg_name);
3778 shader_addline(ins->ctx->buffer, "if (any(lessThan(%s.xyzw, vec4(0.0)))) discard;\n", dst_param.reg_name);
3784 shader_addline(ins->ctx->buffer, "if (any(lessThan(%s.xyz, vec3(0.0)))) discard;\n", dst_param.reg_name);