Lines Matching defs:projected

1829     BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
1834 /* Note that there's no such thing as a projected cube texture. */
1838 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1843 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1845 sample_function->name = projected ? "texture1DProjGradARB" : "texture1DGradARB";
1854 sample_function->name = projected ? "texture1DProj" : "texture1D";
1861 sample_function->name = projected ? "texture2DRectProjLod" : "texture2DRectLod";
1866 sample_function->name = projected ? "texture2DRectProjGrad" : "texture2DRectGrad";
1868 sample_function->name = projected ? "texture2DRectProjGradARB" : "texture2DRectGradARB";
1877 sample_function->name = projected ? "texture2DRectProj" : "texture2DRect";
1881 sample_function->name = projected ? "texture2DProjLod" : "texture2DLod";
1886 sample_function->name = projected ? "texture2DProjGrad" : "texture2DGrad";
1888 sample_function->name = projected ? "texture2DProjGradARB" : "texture2DGradARB";
1897 sample_function->name = projected ? "texture2DProj" : "texture2D";
1926 sample_function->name = projected ? "texture3DProjLod" : "texture3DLod";
1931 sample_function->name = projected ? "texture3DProjGrad" : "texture3DGrad";
1933 sample_function->name = projected ? "texture3DProjGradARB" : "texture3DGradARB";
1942 sample_function->name = projected ? "texture3DProj" : "texture3D";
3391 /* Do I have to take care about the projected bit? I don't think so, since the dp3 returns only one
3392 * scalar, and projected sampling would require 4.