Lines Matching defs:output_signature
3932 const struct wined3d_shader_signature_element *output_signature, const struct shader_reg_maps *reg_maps_out)
3946 if (!output_signature)
3982 if (!output_signature)
4027 semantic_name_out = output_signature[j].semantic_name;
4028 semantic_idx_out = output_signature[j].semantic_idx;
4029 shader_glsl_write_mask_to_str(output_signature[j].mask, reg_mask_out);
4128 const struct wined3d_shader_signature_element *output_signature;
4159 output_signature = vs->baseShader.output_signature;
4168 semantic_name = output_signature[i].semantic_name;
4169 semantic_idx = output_signature[i].semantic_idx;
4170 write_mask = output_signature[i].mask;
4211 output_signature = vs->baseShader.output_signature;
4222 semantic_name = output_signature[i].semantic_name;
4223 shader_glsl_write_mask_to_str(output_signature[i].mask, reg_mask);
4237 &ps->baseShader.reg_maps, output_signature, &vs->baseShader.reg_maps);