Lines Matching defs:current_state
3499 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state;
3503 shader_addline(buffer, "tmp0.%c = dot(T%u.xyz, %s);\n", 'x' + current_state->current_row, reg, src0_param.param_str);
3504 current_state->texcoord_w[current_state->current_row++] = reg;
3532 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state;
3548 current_state->current_row = 0;
3557 SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state;
3568 current_state->current_row = 0;
3581 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state;
3600 current_state->current_row = 0;
3611 SHADER_PARSE_STATE* current_state = &shader->baseShader.parse_state;
3624 current_state->texcoord_w[0], current_state->texcoord_w[1], reg);
3633 current_state->current_row = 0;