Lines Matching defs:coord_mask

80     DWORD coord_mask;
1856 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1900 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1922 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1944 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1948 sample_function->coord_mask = 0;
2092 if (sample_function->coord_mask & WINED3DSP_WRITEMASK_1)
2095 shader_glsl_add_src_param(ins, &ins->src[0], sample_function->coord_mask, &coord_param);
2112 FIXME("Unexpected coord_mask with t_mirror\n");
3232 mask |= sample_function.coord_mask;
3241 char coord_mask[6];
3242 shader_glsl_write_mask_to_str(mask, coord_mask);
3244 "T%u%s", sampler_idx, coord_mask);
3288 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3289 shader_glsl_add_src_param(ins, &ins->src[2], sample_function.coord_mask, &dx_param);
3290 shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dy_param);
3315 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
3397 mask_size = shader_glsl_get_write_mask_size(sample_function.coord_mask);
3652 char coord_mask[6];
3661 mask = sample_function.coord_mask;
3663 shader_glsl_write_mask_to_str(mask, coord_mask);
3679 shader_addline(ins->ctx->buffer, "T%u%s /= T%u%s;\n", sampler_idx, coord_mask, sampler_idx, coord_div_mask);
3685 "T%u%s + vec4(bumpenvmat%d * %s, 0.0, 0.0)%s", sampler_idx, coord_mask, sampler_idx,
3686 coord_param.param_str, coord_mask);
3761 shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &src0_param);