Lines Matching defs:compare
2586 const char *compare;
2590 case WINED3DSIH_SLT: compare = "lessThan"; break;
2591 case WINED3DSIH_SGE: compare = "greaterThanEqual"; break;
2592 default: compare = "";
2596 shader_addline(ins->ctx->buffer, "vec%d(%s(%s, %s)));\n", mask_size, compare,
2604 * An alternative is a bvec compare padded with an unused second component.
2700 * the compare is done per component of src0. */
3127 /* FIXME: According to MSDN the compare is done per component. */
3777 /* 2.0 shaders compare all 4 components in texkill */
3780 /* 1.X shaders only compare the first 3 components, probably due to the nature of the texkill