Lines Matching refs:textureType
4712 D3DTEXTURESTAGESTATETYPE textureType = D3DTSS_FORCE_DWORD;
4736 textureType = D3DTSS_COLOROP;
4741 textureType = D3DTSS_COLORARG0;
4746 textureType = D3DTSS_COLORARG1;
4751 textureType = D3DTSS_COLORARG2;
4756 textureType = D3DTSS_ALPHAOP;
4761 textureType = D3DTSS_ALPHAARG0;
4766 textureType = D3DTSS_ALPHAARG1;
4771 textureType = D3DTSS_ALPHAARG2;
4776 textureType = D3DTSS_BUMPENVMAT00;
4781 textureType = D3DTSS_BUMPENVMAT01;
4786 textureType = D3DTSS_BUMPENVMAT10;
4791 textureType = D3DTSS_BUMPENVMAT11;
4796 textureType = D3DTSS_TEXCOORDINDEX;
4801 textureType = D3DTSS_BUMPENVLSCALE;
4806 textureType = D3DTSS_BUMPENVLOFFSET;
4811 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
4945 if (textureType != D3DTSS_FORCE_DWORD)
4947 hr = pContext->pDevice->SetTextureStageState(currentStage, textureType, val);