Lines Matching refs:numMipLevels

1399     AssertReturn(!(surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels * 6, VERR_INVALID_PARAMETER);
1400 AssertReturn((surfaceFlags & SVGA3D_SURFACE_CUBEMAP) || cMipLevels == face[0].numMipLevels, VERR_INVALID_PARAMETER);
1572 for (uint32_t i=0; i < pSurface->faces[iFace].numMipLevels; i++)
1574 uint32_t idx = i + iFace * pSurface->faces[0].numMipLevels;
1690 for (uint32_t i=0; i < pSurface->faces[face].numMipLevels; i++)
1692 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
1739 pSurface->faces[0].numMipLevels,
1836 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
1837 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
2074 Assert(pSurface->faces[0].numMipLevels == 1);
2093 pSurface->faces[0].numMipLevels,
2104 pSurface->faces[0].numMipLevels,
2119 pSurface->faces[0].numMipLevels,
2140 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2179 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
2211 AssertReturn(pSurfaceSrc->faces[0].numMipLevels > src.mipmap, VERR_INVALID_PARAMETER);
2212 AssertReturn(pSurfaceDest->faces[0].numMipLevels > dest.mipmap, VERR_INVALID_PARAMETER);
2335 AssertReturn(pSurface->faces[0].numMipLevels > host.mipmap, VERR_INVALID_PARAMETER);
3074 pMipLevelSize = (SVGA3dSize *)RTMemAllocZ(pSurface->faces[0].numMipLevels * pSurface->cFaces * sizeof(SVGA3dSize));
3079 for (uint32_t i = 0; i < pSurface->faces[0].numMipLevels; i++)
3081 uint32_t idx = i + face * pSurface->faces[0].numMipLevels;
3094 rc = vmsvga3dSurfaceDefine(pThis, sid, surfaceFlags, format, face, multisampleCount, autogenFilter, face[0].numMipLevels * cFaces, pMipLevelSize);
4398 Assert(pRenderTarget->faces[0].numMipLevels == 1);
4400 for (uint32_t i = 0; i < pRenderTarget->faces[0].numMipLevels; i++)
4840 Log(("CreateTexture (%d,%d) level=%d fUsage=%x format=%x\n", pSurface->pMipmapLevels[0].size.width, pSurface->pMipmapLevels[0].size.height, pSurface->faces[0].numMipLevels, pSurface->fUsageD3D, pSurface->formatD3D));