Lines Matching refs:PVMSVGA3DCONTEXT

292 } VMSVGA3DCONTEXT, *PVMSVGA3DCONTEXT;
350 PVMSVGA3DCONTEXT *papContexts;
465 static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface);
1629 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
1712 static PVMSVGA3DSHAREDSURFACE vmsvga3dSurfaceGetSharedCopy(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, PVMSVGA3DSURFACE pSurface)
1757 static int vmsvga3dSurfaceTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext, uint32_t sid)
1849 PVMSVGA3DCONTEXT pContext;
1870 PVMSVGA3DCONTEXT pContext;
2064 static int vmsvga3dCreateTexture(PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface)
2201 PVMSVGA3DCONTEXT pContext;
2474 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2543 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
2693 PVMSVGA3DCONTEXT pContext;
2752 PVMSVGA3DCONTEXT pContext;
2788 PVMSVGA3DCONTEXT pContext;
2923 PVMSVGA3DCONTEXT pContext;
2939 pState->papContexts = (PVMSVGA3DCONTEXT *)pvNew;
2942 pContext = (PVMSVGA3DCONTEXT)RTMemAllocZ(sizeof(*pContext));
3051 PVMSVGA3DCONTEXT pContext = pState->papContexts[cid];
3168 static int vmsvga3dContextTrackUsage(PVGASTATE pThis, PVMSVGA3DCONTEXT pContext)
3191 PVMSVGA3DCONTEXT pContext = pState->papContexts[i];
3436 PVMSVGA3DCONTEXT pContext;
3518 PVMSVGA3DCONTEXT pContext;
3594 PVMSVGA3DCONTEXT pContext;
4265 PVMSVGA3DCONTEXT pContext;
4696 PVMSVGA3DCONTEXT pContext;
4965 PVMSVGA3DCONTEXT pContext;
5020 PVMSVGA3DCONTEXT pContext;
5098 PVMSVGA3DCONTEXT pContext;
5128 PVMSVGA3DCONTEXT pContext;
5163 PVMSVGA3DCONTEXT pContext;
5192 PVMSVGA3DCONTEXT pContext;
5290 int vmsvga3dDrawPrimitivesProcessVertexDecls(PVMSVGA3DSTATE pState, PVMSVGA3DCONTEXT pContext, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t idStream, D3DVERTEXELEMENT9 *pVertexElement)
5392 PVMSVGA3DCONTEXT pContext;
5692 PVMSVGA3DCONTEXT pContext;
5725 PVMSVGA3DCONTEXT pContext;
5825 PVMSVGA3DCONTEXT pContext;
5876 PVMSVGA3DCONTEXT pContext;
5949 PVMSVGA3DCONTEXT pContext;