Lines Matching refs:usage
1517 /* Translate the format and usage flags to D3D. */
1722 Log(("vmsvga3dSurfaceGetSharedCopy: Create shared texture copy d3d (%d,%d) cMip=%d usage %x format %x.\n",
1754 /* Inject a query event into the D3D pipeline so we can check when usage of this surface has finished.
1755 * (D3D does not synchronize shared surface usage)
1770 Log(("vmsvga3dSurfaceTrackUsage: track usage of surface id=%x (cid=%x)\n", sid, pContext->id));
3170 /* Inject fences to make sure we can track surface usage in case the client wants to reuse it in another context. */
5234 /* Make sure we can track drawing usage of active render targets. */
5244 /* usage, method and type are identical; make sure. */
5256 pVertexElement->Usage = identity.usage;
5308 Log(("vmsvga3dDrawPrimitives: type=%s (%d) method=%s (%d) usage=%s (%d) usageIndex=%d stride=%d offset=%d\n", vmsvgaDeclType2String(pVertexDecl[iVertex].identity.type), pVertexDecl[iVertex].identity.type, vmsvgaDeclMethod2String(pVertexDecl[iVertex].identity.method), pVertexDecl[iVertex].identity.method, vmsvgaDeclUsage2String(pVertexDecl[iVertex].identity.usage), pVertexDecl[iVertex].identity.usage, pVertexDecl[iVertex].identity.usageIndex, pVertexDecl[iVertex].array.stride, pVertexDecl[iVertex].array.offset));
5659 /* Make sure we can track drawing usage of active render targets and textures. */