Lines Matching refs:textureType
6113 GLenum textureType = ~0U;
6167 textureType = D3DTSS_TEXCOORDINDEX;
6172 textureType = D3DTSS_TEXTURETRANSFORMFLAGS;
6242 textureType = GL_TEXTURE_WRAP_R; /* R = W */
6247 textureType = GL_TEXTURE_WRAP_S; /* S = U */
6252 textureType = GL_TEXTURE_WRAP_T; /* T = V */
6263 textureType = GL_TEXTURE_MIN_FILTER;
6287 textureType = GL_TEXTURE_MAG_FILTER;
6309 textureType = GL_TEXTURE_BASE_LEVEL;
6338 if (textureType != ~0U)
6340 glTexParameteri(GL_TEXTURE_2D /* @todo flexible type */, textureType, val);