Lines Matching refs:pSave

961                                   PVMSVGAPACKPARAMS pSave);
963 PCVMSVGAPACKPARAMS pSave);
2969 * @param pSave Where to save stuff.
2972 PVMSVGAPACKPARAMS pSave)
2977 pSave->iAlignment = 1;
2978 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
2979 pSave->cxRow = 0;
2980 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
2983 pSave->cyImage = 0;
2984 glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &pSave->cyImage);
2985 Assert(pSave->cyImage == 0);
2987 pSave->fSwapBytes = GL_FALSE;
2988 glGetBooleanv(GL_UNPACK_SWAP_BYTES, &pSave->fSwapBytes);
2989 Assert(pSave->fSwapBytes == GL_FALSE);
2991 pSave->fLsbFirst = GL_FALSE;
2992 glGetBooleanv(GL_UNPACK_LSB_FIRST, &pSave->fLsbFirst);
2993 Assert(pSave->fLsbFirst == GL_FALSE);
2995 pSave->cSkipRows = 0;
2996 glGetIntegerv(GL_UNPACK_SKIP_ROWS, &pSave->cSkipRows);
2997 Assert(pSave->cSkipRows == 0);
2999 pSave->cSkipPixels = 0;
3000 glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &pSave->cSkipPixels);
3001 Assert(pSave->cSkipPixels == 0);
3003 pSave->cSkipImages = 0;
3004 glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &pSave->cSkipImages);
3005 Assert(pSave->cSkipImages == 0);
3017 if (pSave->iAlignment != 1)
3019 if (pSave->cxRow != 0)
3022 if (pSave->cyImage != 0)
3024 if (pSave->fSwapBytes != 0)
3026 if (pSave->fLsbFirst != 0)
3028 if (pSave->cSkipRows != 0)
3030 if (pSave->cSkipPixels != 0)
3032 if (pSave->cSkipImages != 0)
3044 * @param pSave Where stuff was saved.
3047 PCVMSVGAPACKPARAMS pSave)
3050 if (pSave->iAlignment != 1)
3051 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
3052 if (pSave->cxRow != 0)
3053 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
3055 if (pSave->cyImage != 0)
3056 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
3057 if (pSave->fSwapBytes != 0)
3058 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
3059 if (pSave->fLsbFirst != 0)
3060 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
3061 if (pSave->cSkipRows != 0)
3062 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
3063 if (pSave->cSkipPixels != 0)
3064 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
3065 if (pSave->cSkipImages != 0)
3066 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_UNPACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);
3291 * @param pSave Where to save stuff.
3294 PVMSVGAPACKPARAMS pSave)
3299 pSave->iAlignment = 1;
3300 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ALIGNMENT, &pSave->iAlignment), pState, pContext);
3301 pSave->cxRow = 0;
3302 VMSVGA3D_ASSERT_GL_CALL(glGetIntegerv(GL_UNPACK_ROW_LENGTH, &pSave->cxRow), pState, pContext);
3305 pSave->cyImage = 0;
3306 glGetIntegerv(GL_PACK_IMAGE_HEIGHT, &pSave->cyImage);
3307 Assert(pSave->cyImage == 0);
3309 pSave->fSwapBytes = GL_FALSE;
3310 glGetBooleanv(GL_PACK_SWAP_BYTES, &pSave->fSwapBytes);
3311 Assert(pSave->fSwapBytes == GL_FALSE);
3313 pSave->fLsbFirst = GL_FALSE;
3314 glGetBooleanv(GL_PACK_LSB_FIRST, &pSave->fLsbFirst);
3315 Assert(pSave->fLsbFirst == GL_FALSE);
3317 pSave->cSkipRows = 0;
3318 glGetIntegerv(GL_PACK_SKIP_ROWS, &pSave->cSkipRows);
3319 Assert(pSave->cSkipRows == 0);
3321 pSave->cSkipPixels = 0;
3322 glGetIntegerv(GL_PACK_SKIP_PIXELS, &pSave->cSkipPixels);
3323 Assert(pSave->cSkipPixels == 0);
3325 pSave->cSkipImages = 0;
3326 glGetIntegerv(GL_PACK_SKIP_IMAGES, &pSave->cSkipImages);
3327 Assert(pSave->cSkipImages == 0);
3339 if (pSave->iAlignment != 1)
3341 if (pSave->cxRow != 0)
3344 if (pSave->cyImage != 0)
3346 if (pSave->fSwapBytes != 0)
3348 if (pSave->fLsbFirst != 0)
3350 if (pSave->cSkipRows != 0)
3352 if (pSave->cSkipPixels != 0)
3354 if (pSave->cSkipImages != 0)
3366 * @param pSave Where stuff was saved.
3369 PCVMSVGAPACKPARAMS pSave)
3372 if (pSave->iAlignment != 1)
3373 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ALIGNMENT, pSave->iAlignment), pState, pContext);
3374 if (pSave->cxRow != 0)
3375 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, pSave->cxRow), pState, pContext);
3377 if (pSave->cyImage != 0)
3378 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_IMAGE_HEIGHT, pSave->cyImage), pState, pContext);
3379 if (pSave->fSwapBytes != 0)
3380 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SWAP_BYTES, pSave->fSwapBytes), pState, pContext);
3381 if (pSave->fLsbFirst != 0)
3382 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_LSB_FIRST, pSave->fLsbFirst), pState, pContext);
3383 if (pSave->cSkipRows != 0)
3384 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, pSave->cSkipRows), pState, pContext);
3385 if (pSave->cSkipPixels != 0)
3386 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, pSave->cSkipPixels), pState, pContext);
3387 if (pSave->cSkipImages != 0)
3388 VMSVGA3D_ASSERT_GL_CALL(glPixelStorei(GL_PACK_SKIP_IMAGES, pSave->cSkipImages), pState, pContext);