Lines Matching defs:internalFormatGL

512     GLint                   internalFormatGL;
544 SSMFIELD_ENTRY( VMSVGA3DSURFACE, internalFormatGL),
2291 pSurface->internalFormatGL = GL_RGB8;
2296 pSurface->internalFormatGL = GL_RGBA8;
2301 pSurface->internalFormatGL = GL_RGB5;
2307 pSurface->internalFormatGL = GL_RGB5;
2313 pSurface->internalFormatGL = GL_RGB5_A1;
2319 pSurface->internalFormatGL = GL_RGBA4;
2326 pSurface->internalFormatGL = GL_DEPTH_COMPONENT32;
2331 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /** @todo Wine suggests GL_DEPTH_COMPONENT24. */
2337 pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
2342 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16; /* @todo ??? */
2349 pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
2356 pSurface->internalFormatGL = GL_DEPTH_COMPONENT16;
2362 pSurface->internalFormatGL = GL_DEPTH_COMPONENT24;
2368 pSurface->internalFormatGL = GL_DEPTH24_STENCIL8;
2374 pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
2386 pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
2398 pSurface->internalFormatGL = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
2410 pSurface->internalFormatGL = GL_LUMINANCE8_EXT;
2416 pSurface->internalFormatGL = GL_LUMINANCE16_EXT;
2422 pSurface->internalFormatGL = GL_LUMINANCE4_ALPHA4_EXT;
2428 pSurface->internalFormatGL = GL_LUMINANCE8_ALPHA8_EXT;
2434 pSurface->internalFormatGL = GL_ALPHA8_EXT;
2466 pSurface->internalFormatGL = GL_RGBA16F;
2477 pSurface->internalFormatGL = GL_RGBA32F;
2483 pSurface->internalFormatGL = GL_RGB10_A2; /* ?? - same as wine, so probably correct */
2496 pSurface->internalFormatGL = GL_R16F;
2506 pSurface->internalFormatGL = GL_R32F;
2511 pSurface->internalFormatGL = GL_RG16F;
2521 pSurface->internalFormatGL = GL_RG32F;
2532 pSurface->internalFormatGL = -1;
2545 pSurface->internalFormatGL = GL_RG16;
2556 pSurface->internalFormatGL = GL_RGBA16;
3110 pSurface->internalFormatGL,
3132 pSurface->internalFormatGL,
5831 Log(("vmsvga3dSetRenderTarget: create renderbuffer to be used as render target; surface id=%x type=%d format=%d\n", target.sid, pRenderTarget->flags, pRenderTarget->internalFormatGL));
5843 pRenderTarget->internalFormatGL,