Lines Matching refs:r12
87 mov loc2 = r12;
98 add r12 = 48, in1
114 mov r12 = loc2
167 mov loc4 = r12;; // save sp
170 sub r12 = r12, loc2;; // sp = sp - loc2 = sp - MAX (0x40, FramePtr - EbcSp)
172 and r12 = -0x10, r12 // Round sp down to the nearest 16-byte boundary
174 mov out0 = r12;; // out0 = sp
175 adds r12 = -0x8, r12
177 adds r12 = 0x8, r12
180 mov out1 = r12;; // out1 = sp
182 mov r12 = loc4;; // restore sp