Lines Matching refs:This
9 * This library is free software; you can redistribute it and/or
14 * This library is distributed in the hope that it will be useful,
1026 * and strip them out. This allows a shader to use c255 on a dx9 card,
1092 * constant addressing. This avoids problems if the app uses e.g. i0 and i9. */
1158 * This is NOT done inside the loop that declares the texture samplers
1281 /* This happens because we do not have proper tracking of the
1331 * add approximately 0.5. This causes off-by-one problems as spotted by
1336 * To deal with that, just floor() the position. This will eliminate the
1344 * centers instead of the pixel corners. This code will behave correctly
2504 /* This is a simple floor() */
3105 This is equivalent to mix(src2, src1, src0);
3511 /* No-op. The closing } is written when a new function is started, and at the end of the shader. This
4451 /* This one is tricky: a 3.0 pixel shader reads from a 3.0 vertex shader */
6160 * constants. This has to be done because it can't be guaranteed that sampler() (from state.c) is
6979 * - This currently depends on GL fixed function functions to set things