Lines Matching refs:GLenum

398    GLenum InternalFormat;      /**< The user-specified format */
399 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
540 GLenum ColorControl; /**< either GL_SINGLE_COLOR
574 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
581 GLenum AlphaFunc; /**< Alpha test function */
590 GLenum BlendSrcRGB; /**< Blending source operator */
591 GLenum BlendDstRGB; /**< Blending destination operator */
592 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
593 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
594 GLenum BlendEquationRGB; /**< Blending equation */
595 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
603 GLenum LogicOp; /**< Logic operator */
611 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
612 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
652 GLenum Func; /**< Function for depth buffer compare */
795 GLenum Mode; /**< Fog mode */
797 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
809 GLenum PerspectiveCorrection;
810 GLenum PointSmooth;
811 GLenum LineSmooth;
812 GLenum PolygonSmooth;
813 GLenum Fog;
814 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
815 GLenum TextureCompression; /**< GL_ARB_texture_compression */
816 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
817 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
843 GLenum Format;
854 GLenum Format;
855 GLenum InternalFormat;
889 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
890 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
891 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
894 GLenum ClampVertexColor;
1004 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
1032 GLenum ConvolutionBorderMode[3];
1072 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1073 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1082 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1083 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1084 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1089 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1118 GLenum Function[2]; /**< Stencil function */
1119 GLenum FailFunc[2]; /**< Fail function */
1120 GLenum ZPassFunc[2]; /**< Depth buffer pass function */
1121 GLenum ZFailFunc[2]; /**< Depth buffer fail function */
1261 GLenum baseInternalFormat, \
1267 GLenum srcFormat, GLenum srcType, \
1286 GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1291 GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
1335 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1407 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1411 GLenum WrapS; /**< S-axis texture image wrap mode */
1412 GLenum WrapT; /**< T-axis texture image wrap mode */
1413 GLenum WrapR; /**< R-axis texture image wrap mode */
1414 GLenum MinFilter; /**< minification filter */
1415 GLenum MagFilter; /**< magnification filter */
1423 GLenum CompareOperator; /**< GL_SGIX_shadow */
1425 GLenum CompareMode; /**< GL_ARB_shadow */
1426 GLenum CompareFunc; /**< GL_ARB_shadow */
1427 GLenum _Function; /**< Comparison function derived from
1431 GLenum DepthMode; /**< GL_ARB_depth_texture */
1464 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1465 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1466 GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1467 GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
1468 GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
1469 GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
1487 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1493 GLenum GenModeS;
1494 GLenum GenModeT;
1495 GLenum GenModeR;
1496 GLenum GenModeQ;
1595 GLenum MatrixMode; /**< Matrix mode */
1639 GLenum Usage;
1640 GLenum Access;
1675 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1745 GLenum Type;
1878 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1879 GLenum Format; /**< String encoding format */
1944 GLenum FogOption;
1978 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1979 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
2101 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
2120 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2250 GLenum InternalFormat; /**< The user-specified format */
2251 GLenum _ActualFormat; /**< The driver-chosen format */
2252 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2254 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2272 GLenum internalFormat,
2342 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2396 GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2404 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2405 GLenum ColorReadBuffer;
2496 GLenum ColorReadFormat;
2497 GLenum ColorReadType;
3044 GLenum ErrorValue; /**< Last error code */
3045 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3059 GLenum _CurrentProgram; /* currently executing program */