Lines Matching refs:GLdouble

296 GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
300 GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
308 GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
310 GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
321 GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
322 GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
323 GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
324 GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
325 GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
333 GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
339 GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
340 GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
341 GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
342 GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
343 GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);