Lines Matching refs:windowTable
147 crHashtableSearch(stub.windowTable, (unsigned int) window);
150 crHashtableLock(stub.windowTable);
176 crHashtableDelete(stub.windowTable, window, crFree);
178 crHashtableUnlock(stub.windowTable);
248 crHashtableAdd(stub.windowTable, (unsigned int) spuWin, winInfo);
365 WindowInfo *winInfo = (WindowInfo *) crHashtableSearch(stub.windowTable, (unsigned int) drawable);
376 winInfo = (WindowInfo *) crHashtableSearch(stub.windowTable, (unsigned int) hwnd);
409 crHashtableAdd(stub.windowTable, (unsigned int) drawable, winInfo);
411 crHashtableAdd(stub.windowTable, (unsigned int) hwnd, winInfo);
449 crHashtableWalk(stub.windowTable, stubWindowCheckOwnerCB, context);
1389 /* the lock order is windowTable->contextTable (see wglMakeCurrent_prox, glXMakeCurrent)
1390 * this is why we need to take a windowTable lock since we will later do stub.windowTable access & locking */
1391 crHashtableLock(stub.windowTable);
1414 crHashtableUnlock(stub.windowTable);