Lines Matching refs:GLfloat
85 case 1: array_spu.self.VertexAttrib1fvARB(attr, (GLfloat *)p); break;
86 case 2: array_spu.self.VertexAttrib2fvARB(attr, (GLfloat *)p); break;
87 case 3: array_spu.self.VertexAttrib3fvARB(attr, (GLfloat *)p); break;
88 case 4: array_spu.self.VertexAttrib4fvARB(attr, (GLfloat *)p); break;
145 case 1: array_spu.self.MultiTexCoord1fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
146 case 2: array_spu.self.MultiTexCoord2fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
147 case 3: array_spu.self.MultiTexCoord3fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
148 case 4: array_spu.self.MultiTexCoord4fvARB(GL_TEXTURE0_ARB + unit, (GLfloat *)p); break;
178 case GL_FLOAT: array_spu.self.Indexfv((GLfloat *)p); break;
240 case 3: array_spu.self.Color3fv((GLfloat *)p); break;
241 case 4: array_spu.self.Color4fv((GLfloat *)p); break;
269 case GL_FLOAT: array_spu.self.Normal3fv((GLfloat *)p); break;
300 array_spu.self.SecondaryColor3fvEXT((GLfloat *)p); break;
318 array_spu.self.FogCoordfEXT( *((GLfloat *) p) );
358 case 1: array_spu.self.VertexAttrib1fvARB(0, (GLfloat *)p); break;
359 case 2: array_spu.self.VertexAttrib2fvARB(0, (GLfloat *)p); break;
360 case 3: array_spu.self.VertexAttrib3fvARB(0, (GLfloat *)p); break;
361 case 4: array_spu.self.VertexAttrib4fvARB(0, (GLfloat *)p); break;
409 case 2: array_spu.self.Vertex2fv((GLfloat *)p); break;
410 case 3: array_spu.self.Vertex3fv((GLfloat *)p); break;
411 case 4: array_spu.self.Vertex4fv((GLfloat *)p); break;