Lines Matching refs:MAX_TEXTURES
199 #define MAX_TEXTURES 8
607 BYTE bumpmat; /* MAX_TEXTURES, 8 */
608 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
1005 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1008 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1158 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1159 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1771 struct texture_stage_op op[MAX_TEXTURES];
1829 DWORD texcoords : 8; /* MAX_TEXTURES */
1833 BYTE texgen[MAX_TEXTURES];
1907 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
2469 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2543 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2587 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];