Lines Matching refs:aarg1
3180 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
3199 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
3262 aarg1 = carg1;
3268 aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED;
3288 aarg1 = WINED3DTA_TEXTURE;
3291 else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
3298 else aarg1 = WINED3DTA_TEXTURE;
3304 aarg1 = WINED3DTA_TEXTURE;
3313 if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
3317 aarg1 = WINED3DTA_CURRENT;
3322 || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
3343 settings->op[i].aarg1 = aarg1;