Lines Matching defs:shaders
322 * fixed function and shaders without further conversion once the surface is
379 * shaders if the shader is adjusted. (There's no use for this format in gl's
403 /* This implementation works with the fixed function pipeline and shaders
592 * refused to support formats which can easily be emulated with pixel shaders,
1843 * vertex shaders.
2876 * so there is no danger in doing this. With vertex shaders we have a
2878 * check for pixel shaders, and the shader has to undo the default gl divide.
3427 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
3431 if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
3535 * shaders, or if tex_colorop will take care of this business. */