Lines Matching defs:D3DSTATE_TO_STR

2312 #define D3DSTATE_TO_STR(u) case u: return #u
2313 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS);
2314 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE);
2315 D3DSTATE_TO_STR(WINED3D_RS_WRAPU);
2316 D3DSTATE_TO_STR(WINED3D_RS_WRAPV);
2317 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE);
2318 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE);
2319 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE);
2320 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN);
2321 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE);
2322 D3DSTATE_TO_STR(WINED3D_RS_ROP2);
2323 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK);
2324 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE);
2325 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE);
2326 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL);
2327 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND);
2328 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND);
2329 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE);
2330 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC);
2331 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF);
2332 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC);
2333 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE);
2334 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE);
2335 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE);
2336 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE);
2337 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE);
2338 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL);
2339 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX);
2340 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA);
2341 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR);
2342 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE);
2343 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART);
2344 D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
2345 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
2346 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
2347 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS);
2348 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
2349 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
2350 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
2351 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY);
2352 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH);
2353 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT);
2354 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE);
2355 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL);
2356 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL);
2357 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS);
2358 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC);
2359 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF);
2360 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK);
2361 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK);
2362 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR);
2363 D3DSTATE_TO_STR(WINED3D_RS_WRAP0);
2364 D3DSTATE_TO_STR(WINED3D_RS_WRAP1);
2365 D3DSTATE_TO_STR(WINED3D_RS_WRAP2);
2366 D3DSTATE_TO_STR(WINED3D_RS_WRAP3);
2367 D3DSTATE_TO_STR(WINED3D_RS_WRAP4);
2368 D3DSTATE_TO_STR(WINED3D_RS_WRAP5);
2369 D3DSTATE_TO_STR(WINED3D_RS_WRAP6);
2370 D3DSTATE_TO_STR(WINED3D_RS_WRAP7);
2371 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING);
2372 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING);
2373 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS);
2374 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT);
2375 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE);
2376 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX);
2377 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER);
2378 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS);
2379 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE);
2380 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE);
2381 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE);
2382 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE);
2383 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE);
2384 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND);
2385 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE);
2386 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING);
2387 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE);
2388 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN);
2389 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE);
2390 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE);
2391 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A);
2392 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B);
2393 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C);
2394 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS);
2395 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK);
2396 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE);
2397 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS);
2398 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN);
2399 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX);
2400 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE);
2401 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE);
2402 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR);
2403 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP);
2404 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE);
2405 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE);
2406 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE);
2407 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS);
2408 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE);
2409 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL);
2410 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL);
2411 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X);
2412 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y);
2413 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z);
2414 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W);
2415 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION);
2416 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE);
2417 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL);
2418 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL);
2419 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS);
2420 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC);
2421 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1);
2422 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2);
2423 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3);
2424 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR);
2425 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE);
2426 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS);
2427 D3DSTATE_TO_STR(WINED3D_RS_WRAP8);
2428 D3DSTATE_TO_STR(WINED3D_RS_WRAP9);
2429 D3DSTATE_TO_STR(WINED3D_RS_WRAP10);
2430 D3DSTATE_TO_STR(WINED3D_RS_WRAP11);
2431 D3DSTATE_TO_STR(WINED3D_RS_WRAP12);
2432 D3DSTATE_TO_STR(WINED3D_RS_WRAP13);
2433 D3DSTATE_TO_STR(WINED3D_RS_WRAP14);
2434 D3DSTATE_TO_STR(WINED3D_RS_WRAP15);
2435 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE);
2436 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA);
2437 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA);
2438 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA);
2439 #undef D3DSTATE_TO_STR
2450 #define D3DSTATE_TO_STR(u) case u: return #u
2451 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR);
2452 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U);
2453 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V);
2454 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W);
2455 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER);
2456 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER);
2457 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER);
2458 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS);
2459 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL);
2460 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY);
2461 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE);
2462 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX);
2463 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET);
2464 #undef D3DSTATE_TO_STR
2495 #define D3DSTATE_TO_STR(u) case u: return #u
2496 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP);
2497 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1);
2498 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2);
2499 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP);
2500 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1);
2501 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2);
2502 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00);
2503 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01);
2504 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10);
2505 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11);
2506 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX);
2507 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE);
2508 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET);
2509 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS);
2510 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0);
2511 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0);
2512 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG);
2513 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT);
2514 #undef D3DSTATE_TO_STR