Lines Matching refs:pow2_width
1103 UINT pow2_width, pow2_height;
1118 pow2_width = desc->width;
1124 pow2_width = pow2_height = 1;
1125 while (pow2_width < desc->width)
1126 pow2_width <<= 1;
1130 if (pow2_width != desc->width || pow2_height != desc->height)
1189 && (desc->width != pow2_width || desc->height != pow2_height))
1199 else if (gl_info->supported[ARB_TEXTURE_RECTANGLE] && (desc->width != pow2_width || desc->height != pow2_height)
1218 if ((desc->width != pow2_width) || (desc->height != pow2_height))
1220 texture->pow2_matrix[0] = (((float)desc->width) / ((float)pow2_width));