Lines Matching refs:WINED3DTEXSTA_MAXMIPLEVEL
247 gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
407 || sampler_states[WINED3D_SAMP_MAX_MIP_LEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL]))
413 gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = sampler_states[WINED3D_SAMP_MAX_MIP_LEVEL];
436 else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= texture->level_count)
438 else if (gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < texture->lod)
442 gl_value = gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL];
579 texture->texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
580 texture->texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
1029 gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
1310 gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;