Lines Matching refs:isStateDirty

99     if (isStateDirty(context, STATE_VDECL))
470 if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_BLENDOP)))
1280 if(isStateDirty(context, STATE_VDECL)) {
1430 if (isStateDirty(context, STATE_VDECL))
3203 if (!isStateDirty(context, STATE_SAMPLER(stage)) && tex_used)
3324 if (use_vs(state) || isStateDirty(context, STATE_VDECL))
3591 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + stage)))
3594 if (!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded)
3739 if (!isStateDirty(context, STATE_SAMPLER(i)))
3757 if (!isStateDirty(context, STATE_TEXTURESTAGE(i, WINED3D_TSS_COLOR_OP)))
3816 if (isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_VIEW)) || index >= gl_info->limits.clipplanes)
3857 if (isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_VIEW)))
3919 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(i))))
3969 if (!isStateDirty(context, STATE_CLIPPLANE(k)))
3983 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))))
3991 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(k))))
4568 if (isStateDirty(context, STATE_VDECL)) return;
4597 if (isStateDirty(context, STATE_STREAMSRC))
4626 && !isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION))
4627 && !isStateDirty(context, STATE_VIEWPORT))
4640 if (transformed != wasrhw && !isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0)))
4641 && !isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_VIEW)))
4643 if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_COLORVERTEX)))
4645 if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_LIGHTING)))
4653 && !isStateDirty(context, STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE)))
4663 if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_NORMALIZENORMALS)))
4696 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)))
4698 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))))
4727 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + i)))
4732 if (transformed != wasrhw && !isStateDirty(context, STATE_RENDER(WINED3D_RS_ZENABLE)))
4768 if (!isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)))
4770 if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_POINTSCALEENABLE))