Lines Matching defs:cur
5993 const struct StateEntryTemplate *cur;
6006 case 0: cur = misc; break;
6007 case 1: cur = fragment->states; break;
6008 case 2: cur = vertex->vp_states; break;
6009 default: cur = NULL; /* Stupid compiler */
6011 if(!cur) continue;
6018 for(i = 0; cur[i].state; i++) {
6028 if(set[cur[i].state]) continue;
6030 if (!gl_info->supported[cur[i].extension]) continue;
6031 set[cur[i].state] = TRUE;
6039 if (!cur[i].content.representative) continue;
6041 handlers = num_handlers(multistate_funcs[cur[i].state]);
6042 multistate_funcs[cur[i].state][handlers] = cur[i].content.apply;
6045 StateTable[cur[i].state].apply = cur[i].content.apply;
6048 StateTable[cur[i].state].apply = multistate_apply_2;
6049 dev_multistate_funcs[cur[i].state] = HeapAlloc(GetProcessHeap(),
6052 if (!dev_multistate_funcs[cur[i].state]) {
6056 dev_multistate_funcs[cur[i].state][0] = multistate_funcs[cur[i].state][0];
6057 dev_multistate_funcs[cur[i].state][1] = multistate_funcs[cur[i].state][1];
6060 StateTable[cur[i].state].apply = multistate_apply_3;
6063 dev_multistate_funcs[cur[i].state],
6069 dev_multistate_funcs[cur[i].state] = funcs_array;
6070 dev_multistate_funcs[cur[i].state][2] = multistate_funcs[cur[i].state][2];
6074 cur[i].state, handlers + 1);
6077 if (StateTable[cur[i].state].representative
6078 && StateTable[cur[i].state].representative != cur[i].content.representative)
6081 debug_d3dstate(cur[i].state), cur[i].state);
6083 StateTable[cur[i].state].representative = cur[i].content.representative;