Lines Matching refs:shaders
351 list_add_head(&device->shaders, &shader->shader_list_entry);
612 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
677 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
678 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
749 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
794 /* texbem is only valid with < 1.4 pixel shaders */
897 /* Pixel shaders 3.0 don't have usage semantics. */
1012 /* Vertex shaders >= 3.0 use general purpose output registers
1794 /* Set local constants for d3d8 shaders. */
1917 * shaders to 256. */
2491 LIST_FOR_EACH_ENTRY(tst_shader, &device->shaders, struct wined3d_shader, shader_list_entry) {