Lines Matching refs:shader_version

508     struct wined3d_shader_version shader_version;
514 fe->shader_read_header(fe_data, &ptr, &shader_version);
515 reg_maps->shader_version = shader_version;
580 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
584 ins.handler_idx, shader_version.type);
588 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
592 ins.handler_idx, shader_version.type);
596 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
600 ins.handler_idx, shader_version.type);
613 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
674 shader_record_register_usage(shader, reg_maps, &ins.dst[i].reg, shader_version.type);
679 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3)
745 if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
775 if (shader_version.major == 1
832 shader_record_register_usage(shader, reg_maps, &ins.predicate->reg, shader_version.type);
839 shader_record_register_usage(shader, reg_maps, &ins.src[i].reg, shader_version.type);
843 shader_record_register_usage(shader, reg_maps, &reg, shader_version.type);
863 if (shader_version.major < 2 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
875 map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers;
881 const struct wined3d_shader_version *shader_version)
898 if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return;
967 const struct wined3d_shader_version *shader_version)
992 TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a');
1014 if (shader_version->major >= 3) TRACE("o");
1140 shader_dump_src_param(reg->idx[0].rel_addr, shader_version);
1150 shader_dump_src_param(reg->idx[1].rel_addr, shader_version);
1160 const struct wined3d_shader_version *shader_version)
1164 shader_dump_register(&param->reg, shader_version);
1179 const struct wined3d_shader_version *shader_version)
1198 shader_dump_register(&param->reg, shader_version);
1252 struct wined3d_shader_version shader_version;
1273 fe->shader_read_header(fe_data, &ptr, &shader_version);
1364 struct wined3d_shader_version shader_version;
1371 fe->shader_read_header(fe_data, &ptr, &shader_version);
1373 switch (shader_version.type)
1388 FIXME("Unhandled shader type %#x.\n", shader_version.type);
1393 TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
1408 shader_dump_decl_usage(&ins.declaration.semantic, &shader_version);
1411 shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
1416 shader_dump_src_param(&ins.declaration.src, &shader_version);
1455 shader_dump_src_param(ins.predicate, &shader_version);
1479 && shader_version.major >= 2
1489 shader_dump_dst_param(&ins.dst[i], &shader_version);
1496 shader_dump_src_param(&ins.src[i - ins.dst_count], &shader_version);
1693 if (reg_maps->shader_version.type != type)
1695 WARN("Wrong shader type %d.\n", reg_maps->shader_version.type);
1698 if (reg_maps->shader_version.major > max_version)
1700 WARN("Shader version %d not supported by this D3D API version.\n", reg_maps->shader_version.major);
1718 if (reg_maps->shader_version.major > backend_version)
1721 reg_maps->shader_version.major, reg_maps->shader_version.minor);
1878 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
1879 shader->reg_maps.shader_version.minor);
1885 switch (shader_version)
1937 shader->reg_maps.shader_version.major,
1938 shader->reg_maps.shader_version.minor);
1995 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
1996 shader->reg_maps.shader_version.minor);
1998 switch (shader_version)
2012 shader->reg_maps.shader_version.major,
2013 shader->reg_maps.shader_version.minor);
2063 if (shader->reg_maps.shader_version.major == 1
2064 && shader->reg_maps.shader_version.minor <= 3)
2117 if (shader->reg_maps.shader_version.major == 1
2118 && shader->reg_maps.shader_version.minor <= 4)
2171 if (shader->reg_maps.shader_version.major >= 3)
2218 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
2219 shader->reg_maps.shader_version.minor);
2223 switch (shader_version)
2284 shader->reg_maps.shader_version.major,
2285 shader->reg_maps.shader_version.minor);
2363 if (reg_maps->shader_version.major != 1) return;