Lines Matching refs:shader_priv
1525 static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info,
1527 static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {}
1530 static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context,
1532 static void shader_none_load_np2fixup_constants(void *shader_priv,
1535 static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
1538 static void shader_none_select(void *shader_priv, const struct wined3d_context *context,
1542 struct shader_none_priv *priv = shader_priv;
1549 static void shader_none_disable(void *shader_priv, const struct wined3d_context *context)
1551 struct shader_none_priv *priv = shader_priv;
1590 device->shader_priv = priv;
1597 struct shader_none_priv *priv = device->shader_priv;
1623 static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
1625 struct shader_none_priv *priv = shader_priv;