Lines Matching refs:WARN
1695 WARN("Wrong shader type %d.\n", reg_maps->shader_version.type);
1700 WARN("Shader version %d not supported by this D3D API version.\n", reg_maps->shader_version.major);
1720 WARN("Shader version %d.%d not supported by your GPU with the current shader backend.\n",
1805 WARN("end_idx %u > float constants limit %u.\n",
1959 WARN("Failed to set function, hr %#x.\n", hr);
2028 WARN("Failed to set function, hr %#x.\n", hr);
2058 WARN("Blending into a sRGB render target with no GL_ARB_framebuffer_sRGB "
2095 WARN("Fixing up projected texture transform flags from %#x to %#x.\n",
2105 WARN("Application requested projected texture with unsuitable texture coordinates.\n");
2106 WARN("(texture unit %u, transform flags %#x, sampler type %u).\n",
2305 WARN("Failed to set function, hr %#x.\n", hr);
2331 WARN("More varying registers used than supported\n");
2404 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
2432 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2464 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);