Lines Matching refs:textures
59 if (state->textures[stage])
61 switch (state->textures[stage]->target)
505 if (tex_used && mapped_stage >= gl_info->limits.textures)
542 if (gl_info->supported[NV_TEXTURE_SHADER2] && mapped_stage < gl_info->limits.textures)
564 texture_activate_dimensions(state->textures[stage], gl_info);
619 if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures)
642 if (mapped_stage < gl_info->limits.textures)
736 * not support 3D textures. This asks for trouble if an app uses both bump mapping
737 * and 3D textures. It also allows us to keep the code simpler by having texture
750 caps->MaxSimultaneousTextures = gl_info->limits.textures;