Lines Matching refs:shader_priv

731 static void shader_glsl_load_np2fixup_constants(void *shader_priv,
734 struct shader_glsl_priv *glsl_priv = shader_priv;
779 static void shader_glsl_load_constants(void *shader_priv, const struct wined3d_context *context,
783 struct shader_glsl_priv *priv = shader_priv;
953 struct shader_glsl_priv *priv = device->shader_priv;
968 struct shader_glsl_priv *priv = device->shader_priv;
4247 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context);
6127 static void shader_glsl_select(void *shader_priv, const struct wined3d_context *context,
6131 struct shader_glsl_priv *priv = shader_priv;
6169 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context)
6172 struct shader_glsl_priv *priv = shader_priv;
6189 static void shader_glsl_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info,
6193 struct shader_glsl_priv *priv = shader_priv;
6218 static void shader_glsl_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info)
6220 struct shader_glsl_priv *priv = shader_priv;
6234 struct shader_glsl_priv *priv = device->shader_priv;
6465 device->shader_priv = priv;
6484 struct shader_glsl_priv *priv = device->shader_priv;
6507 HeapFree(GetProcessHeap(), 0, device->shader_priv);
6508 device->shader_priv = NULL;
6511 static void shader_glsl_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
6708 static BOOL shader_glsl_has_ffp_proj_control(void *shader_priv)
6710 struct shader_glsl_priv *priv = shader_priv;
6762 static void *glsl_vertex_pipe_vp_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
6768 priv = shader_priv;
7040 static void *glsl_fragment_pipe_alloc(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv)
7046 priv = shader_priv;