Lines Matching refs:projected

1935     BOOL projected = flags & WINED3D_GLSL_SAMPLE_PROJECTED;
1940 /* Note that there's no such thing as a projected cube texture. */
1947 sample_function->name = projected ? "shadow1DProjLod" : "shadow1DLod";
1952 sample_function->name = projected ? "shadow1DProjGrad" : "shadow1DGrad";
1954 sample_function->name = projected ? "shadow1DProjGradARB" : "shadow1DGradARB";
1963 sample_function->name = projected ? "shadow1DProj" : "shadow1D";
1971 sample_function->name = projected ? "texture1DProjLod" : "texture1DLod";
1976 sample_function->name = projected ? "texture1DProjGrad" : "texture1DGrad";
1978 sample_function->name = projected ? "texture1DProjGradARB" : "texture1DGradARB";
1987 sample_function->name = projected ? "texture1DProj" : "texture1D";
2000 sample_function->name = projected ? "shadow2DRectProjLod" : "shadow2DRectLod";
2005 sample_function->name = projected ? "shadow2DRectProjGrad" : "shadow2DRectGrad";
2007 sample_function->name = projected ? "shadow2DRectProjGradARB" : "shadow2DRectGradARB";
2016 sample_function->name = projected ? "shadow2DRectProj" : "shadow2DRect";
2023 sample_function->name = projected ? "shadow2DProjLod" : "shadow2DLod";
2028 sample_function->name = projected ? "shadow2DProjGrad" : "shadow2DGrad";
2030 sample_function->name = projected ? "shadow2DProjGradARB" : "shadow2DGradARB";
2039 sample_function->name = projected ? "shadow2DProj" : "shadow2D";
2050 sample_function->name = projected ? "texture2DRectProjLod" : "texture2DRectLod";
2055 sample_function->name = projected ? "texture2DRectProjGrad" : "texture2DRectGrad";
2057 sample_function->name = projected ? "texture2DRectProjGradARB" : "texture2DRectGradARB";
2066 sample_function->name = projected ? "texture2DRectProj" : "texture2DRect";
2073 sample_function->name = projected ? "texture2DProjLod" : "texture2DLod";
2078 sample_function->name = projected ? "texture2DProjGrad" : "texture2DGrad";
2080 sample_function->name = projected ? "texture2DProjGradARB" : "texture2DGradARB";
2089 sample_function->name = projected ? "texture2DProj" : "texture2D";
2140 sample_function->name = projected ? "texture3DProjLod" : "texture3DLod";
2145 sample_function->name = projected ? "texture3DProjGrad" : "texture3DGrad";
2147 sample_function->name = projected ? "texture3DProjGradARB" : "texture3DGradARB";
2156 sample_function->name = projected ? "texture3DProj" : "texture3D";
3750 /* Do I have to take care about the projected bit? I don't think so, since the dp3 returns only one
3751 * scalar, and projected sampling would require 4.
4012 /* With projected textures, texbem only divides the static texture coord,
5511 if (settings->op[stage].projected == proj_none)
5515 else if (settings->op[stage].projected == proj_count4
5516 || settings->op[stage].projected == proj_count3)
5522 FIXME("Unexpected projection mode %d\n", settings->op[stage].projected);
5597 if (settings->op[stage].projected != proj_none)
5599 if (settings->op[stage].projected == proj_count4)
5624 else if (settings->op[stage].projected == proj_count3)