Lines Matching refs:lconst
619 const struct wined3d_shader_lconst *lconst;
635 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
637 GL_EXTCALL(glUniform4fvARB(constant_locations[lconst->idx], 1, (const GLfloat *)lconst->value));
665 const struct wined3d_shader_lconst *lconst = LIST_ENTRY(ptr, const struct wined3d_shader_lconst, entry);
666 unsigned int idx = lconst->idx;
667 const GLint *values = (const GLint *)lconst->value;
710 const struct wined3d_shader_lconst *lconst = LIST_ENTRY(ptr, const struct wined3d_shader_lconst, entry);
711 unsigned int idx = lconst->idx;
712 const GLint *values = (const GLint *)lconst->value;
1003 const struct wined3d_shader_lconst *lconst;
1319 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
1321 shader_addline(buffer, "const vec4 %s_lc%u = ", prefix, lconst->idx);
1322 shader_glsl_append_imm_vec4(buffer, (const float *)lconst->value);