Lines Matching refs:GLhandleARB

105     GLhandleARB depth_blt_program_full[tex_type_count];
106 GLhandleARB depth_blt_program_masked[tex_type_count];
119 GLhandleARB id;
129 GLhandleARB id;
135 GLhandleARB id;
155 GLhandleARB programId;
161 GLhandleARB vs_id;
162 GLhandleARB gs_id;
163 GLhandleARB ps_id;
176 GLhandleARB prgId;
182 GLhandleARB prgId;
187 GLhandleARB id;
204 GLhandleARB id;
211 GLhandleARB id;
288 static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleARB obj)
330 static void shader_glsl_compile(const struct wined3d_gl_info *gl_info, GLhandleARB shader, const char *src)
341 static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program)
344 GLhandleARB *objects;
395 static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLhandleARB program)
417 const DWORD *tex_unit_map, GLhandleARB programId)
443 const DWORD *tex_unit_map, GLhandleARB programId)
681 GLhandleARB programId, const BOOL *constants, WORD constants_set)
786 GLhandleARB programId;
4233 GLhandleARB vs_id, GLhandleARB gs_id, GLhandleARB ps_id)
4378 static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer *buffer,
4382 GLhandleARB ret = 0;
4539 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB));
4602 GLhandleARB shader_obj = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
4664 static GLhandleARB shader_glsl_generate_geometry_shader(const struct wined3d_context *context,
4671 GLhandleARB shader_id;
4695 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4704 GLhandleARB ret;
4777 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4786 GLhandleARB ret;
4843 static GLhandleARB find_glsl_geometry_shader(const struct wined3d_context *context,
4848 GLhandleARB ret;
4999 static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_buffer *buffer,
5002 GLhandleARB shader_obj;
5371 GLhandleARB shader_obj;
5752 GLhandleARB program_id, struct glsl_vs_program *vs)
5758 sizeof(GLhandleARB) * gl_info->limits.glsl_vs_float_constants);
5775 GLhandleARB program_id, struct glsl_ps_program *ps)
5781 sizeof(GLhandleARB) * gl_info->limits.glsl_ps_float_constants);
5820 GLhandleARB programId = 0;
5821 GLhandleARB reorder_shader_id = 0;
5825 GLhandleARB vs_id, gs_id, ps_id;
6017 static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, enum tex_types tex_type, BOOL masked)
6019 GLhandleARB program_id;
6020 GLhandleARB vshader_id, pshader_id;
6132 GLhandleARB program_id = 0;
6194 GLhandleARB *blt_program;
6221 GLhandleARB program_id;