Lines Matching defs:src_param

2651     struct glsl_src_param src_param;
2679 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2680 shader_addline(buffer, "%s", src_param.param_str);
2683 shader_glsl_add_src_param(ins, &ins->src[i], write_mask, &src_param);
2684 shader_addline(buffer, ", %s", src_param.param_str);
2696 struct glsl_src_param src_param;
2703 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2706 src_param.param_str, src_param.param_str);
2712 mask_size, src_param.param_str);
2717 src_param.param_str);
2732 struct glsl_src_param src_param;
2734 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
2740 shader_addline(ins->ctx->buffer, "tmp0.x = exp2(floor(%s));\n", src_param.param_str);
2741 shader_addline(ins->ctx->buffer, "tmp0.y = %s - floor(%s);\n", src_param.param_str, src_param.param_str);
2742 shader_addline(ins->ctx->buffer, "tmp0.z = exp2(%s);\n", src_param.param_str);
2756 shader_addline(ins->ctx->buffer, "vec%d(exp2(%s)));\n", mask_size, src_param.param_str);
2758 shader_addline(ins->ctx->buffer, "exp2(%s));\n", src_param.param_str);
2766 struct glsl_src_param src_param;
2772 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2775 shader_addline(buffer, "ivec%u(%s));\n", mask_size, src_param.param_str);
2777 shader_addline(buffer, "int(%s));\n", src_param.param_str);
2783 struct glsl_src_param src_param;
2789 shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
2792 shader_addline(buffer, "vec%u(%s));\n", mask_size, src_param.param_str);
2794 shader_addline(buffer, "float(%s));\n", src_param.param_str);
2800 struct glsl_src_param src_param;
2806 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2811 mask_size, src_param.param_str);
2816 src_param.param_str);
2823 struct glsl_src_param src_param;
2830 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
2835 mask_size, src_param.param_str);
2840 src_param.param_str);
3483 struct glsl_src_param src_param;
3485 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src_param);
3486 shader_addline(ins->ctx->buffer, "if (bool(%s)) break;\n", src_param.param_str);