Lines Matching defs:loop_state
1582 sprintf(register_name, "aL%u", ins->ctx->loop_state->current_reg - 1);
3302 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state;
3340 loop_state->current_depth, loop_control.start,
3341 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start,
3342 loop_state->current_depth, loop_control.step);
3347 loop_state->current_depth, loop_control.start,
3348 loop_state->current_depth, loop_control.count, loop_control.step, loop_control.start,
3349 loop_state->current_depth, loop_control.step);
3354 loop_state->current_depth, loop_control.start, loop_state->current_depth,
3355 loop_state->current_depth, loop_control.count,
3356 loop_state->current_depth);
3362 loop_state->current_depth, loop_state->current_reg,
3363 src1_param.reg_name, loop_state->current_depth, src1_param.reg_name,
3364 loop_state->current_depth, loop_state->current_reg, src1_param.reg_name);
3367 ++loop_state->current_reg;
3374 ++loop_state->current_depth;
3379 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state;
3385 --loop_state->current_depth;
3386 --loop_state->current_reg;
3391 --loop_state->current_depth;
3398 struct wined3d_shader_loop_state *loop_state = ins->ctx->loop_state;
3419 loop_state->current_depth, loop_state->current_depth,
3420 control_values[0], loop_state->current_depth);
3426 loop_state->current_depth, loop_state->current_depth,
3427 src0_param.param_str, loop_state->current_depth);
3430 ++loop_state->current_depth;