Lines Matching defs:input_signature
4165 const struct wined3d_shader_signature_element *input_signature,
4181 semantic_name = input_signature[i].semantic_name;
4182 semantic_idx = input_signature[i].semantic_idx;
4183 shader_glsl_write_mask_to_str(input_signature[i].mask, reg_mask);
4286 const struct wined3d_shader_signature_element *input_signature,
4324 semantic_name_in = input_signature[i].semantic_name;
4325 semantic_idx_in = input_signature[i].semantic_idx;
4336 || !(mask = input_signature[i].mask & output_signature[j].mask))
4475 handle_ps3_input(buffer, gl_info, ps->u.ps.input_reg_map, ps->input_signature,
4563 shader_glsl_input_pack(shader, buffer, shader->input_signature, reg_maps, args->vp_mode);